A Virtual Room of Forest Moth

A VR build to demonstrate how learning about nature can be fun and easy!

A Virtual Room of Forest Moth

A VR build to demonstrate how learning about nature can be fun and easy!

Interaction Design
Installation Art
AI Body Tracking
Interaction Design
Installation Art
AI Body Tracking

Contributors:

  • Tabassum Salma (me) as Unity Developer, UX Designer & Interaction Designer

  • Nicole Andersson as Technical Artist

August 2024


Ideation and Team building: 2 weeks

Build and Test: 1 week

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Problem Statement

Designing 3 dev and design sprints to build a self-guided experience for first time users.

Key Moments

  • Aligning coroutines and drafting UX writing for the scripts as a part of the UX work and understanding the importance of timing in every interaction, especially for new users.

  • Building the user flow as a team of two

  • Making the navigation as natural as possible with anchoring and highlighting interactable

    Last but not least, successfully launching a fully hand tracked experience with moderate hiccups form new users is a personal achievement.


  • Aligning coroutines and drafting UX writing for the scripts as a part of the UX work and understanding the importance of timing in every interaction, especially for new users.

  • Building the user flow as a team of two

  • Making the navigation as natural as possible with anchoring and highlighting interactable

    Last but not least, successfully launching a fully hand tracked experience with moderate hiccups faced by new users is a personal achievement.


Thank you!

tabassum.salma@hyperisland.se


Linked In | Instagram




tabassum.salma@hyperisland.se


Linked In | Instagram