3D GUI for Unreal
A mission to architect a well suited road-map to construct UI for gaming platforms. The documentation also goes further into how the UI could be integrated in XR.
3D GUI for Unreal
A mission to architect a well suited road-map to construct UI for gaming platforms. The documentation also goes further into how the UI could be integrated in XR.
UI/UX Design
Realistic Terrain Design
Unreal Engine
UI/UX Design
Realistic Terrain Design
Unreal Engine
Contributors:
Tabassum Salma (me) as UI/UX and Programmer
Oliwer Svensson as mentor
Contributors:
Tabassum Salma (me) as UI/UX and Programmer
Oliwer Svensson as mentor
September 2024
Ideation and Concept: 1.5 week
Execution and development: 1.5 week
September 2024
Ideation and Concept: 1.5 week
Execution and development: 1.5 week








Initial 3D prototypes of the UI in Spline.

The handle was a complicated part of the work. It has to be inviting enough for users to pinch with their VR hands.

Dimensions of the prototype, to make an alternative version in blender, in order to test which one is more optimized and easier to implement in an XR workflow.

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Landscape made with megascan assets in Unreal.

Substance painter is being used to create special texture on the UI's handle.

Final setup: The UI is imported from Spline and Blender into Unreal

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Problem Statement
Finding the best workflow (trying out different software) to implement UI work in gaming platforms.


Key Moments
Being sure that Spline is important to integrate design tools like Figma when it comes to functional UIs