3D GUI for Unreal

A mission to architect a well suited road-map to construct UI for gaming platforms. The documentation also goes further into how the UI could be integrated in XR.

3D GUI for Unreal

A mission to architect a well suited road-map to construct UI for gaming platforms. The documentation also goes further into how the UI could be integrated in XR.

UI/UX Design
Realistic Terrain Design
Unreal Engine
UI/UX Design
Realistic Terrain Design
Unreal Engine

Contributors:

  • Tabassum Salma (me) as UI/UX and Programmer

  • Oliwer Svensson as mentor

Contributors:

  • Tabassum Salma (me) as UI/UX and Programmer

  • Oliwer Svensson as mentor

September 2024


Ideation and Concept: 1.5 week

Execution and development: 1.5 week

September 2024


Ideation and Concept: 1.5 week

Execution and development: 1.5 week

Initial 3D prototypes of the UI in Spline.


The handle was a complicated part of the work. It has to be inviting enough for users to pinch with their VR hands.

Dimensions of the prototype, to make an alternative version in blender, in order to test which one is more optimized and easier to implement in an XR workflow.


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Landscape made with megascan assets in Unreal.


Substance painter is being used to create special texture on the UI's handle.

Final setup: The UI is imported from Spline and Blender into Unreal

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Problem Statement

Finding the best workflow (trying out different software) to implement UI work in gaming platforms.

Key Moments

  • Being sure that Spline is important to integrate design tools like Figma when it comes to functional UIs

Thank you!

tabassum.salma@hyperisland.se


Linked In | Instagram




tabassum.salma@hyperisland.se


Linked In | Instagram